I remember growing up and playing games that were hard, fun, and rewarding. Unfortunately now when you pick up a new game you either are automagically amazing at it or the game makes you mad because of randomness. The games that are released in today's time all have one thing in common which is to maximize revenue. Making money is completely understandable but somewhere along the ride the game developers lost sight of what should be the most important trait of a video game which is "gameplay."
Time and time again gamers are tricked into buying crappy unfinished games and I think we as consumers are responsible. When you you buy something that is supposed to be the next big thing and it's not what do we do? We HOPE they fix it, we HOPE the next game will be better, and we HOPE for better games. For example look at the Call of Duty franchise, Call of Duty 4 took the world by storm and came out with an outrageously fun and challenging game. I remember picking it up and playing it for the first time and saying "Wow, this game is amazing." I have not felt that way about another CoD game since. The most recent release Modern Warfare 3 is what MW2 should have been but every time I play I HOPE that the next game will be more consistent like CoD4.
Remember the first time you played Quake? Halo CE? Counter Strike? Street fighter? PACMAN? Simple, Consistent, user controlled consistency. Developers need to realize that if they can create a consistent player experience then the players will keep playing. So is that why games suck now? Yes. Most games that come out now have too many random elements that interfere with the player's gameplay like random bullet spread on weapons, spawn systems, item power, and many other factors. How can we fix it? Play consistent games and don't buy or play the bad ones. Go play CoD4 for a few hours and then move back to any other CoD game and you'll see what I am saying.
What are your thoughts? Why do you think games suck now? Or are they good to you? Post a comment below!
Last modified on Monday, 02 January 2012 23:31