Tribes Ascend Update Featured

Hi-Rez Studios just released a new patch for Tribes Ascend! Check out the details inside!

tribes-ascend-gameplay-screenshots-2

Hi-Rez Studios has been improving their game day by day and once again here is another patch to fix some problems. Here are the patch notes:

Tribes Closed Beta Version 0.1.635.0

Major Highlights

  • Bella Omega has been added to the Team Deathmatch rotation.
  • Variety of changes to fully automatic projectile weapons (see below).
  • Significant updates to Spectator support (see below).
  • Variety of different performance optimizations (both client and server). More are planned for future patches.

 

 

Balance Items

Several visual changes and general balance adjustments designed to help increase player accuracy with fully automatic projectile weapons. Damage adjustments also made to these weapons taking into account increased player hit rates. Affected weapons:
  • Infiltrator’s Rhino SMG
  • Infiltrator’s SN7
  • Technician’s TCN4 SMG
  • Ranger’s Assault Rifle
  • Doombringer’s Chaingun
  • Raider’s NJ4 SMG.

Spectator Changes

  • Added cinematic movement to bookmarked cameras.
  • Spectator camera tweens between view targets if it has clear line of sight, otherwise it snaps to the new view.
  • Spectating players can bind what they are viewing to keys (default, NumPad0 through NumPad9). While spectating, press Alt+NumPad to bind the current view target. Now when you press NumPad, the bound target will become your current view target. Note that you cannot bind while in free cam “ghost” mode; you must be actively focused on a target.
  • Spotted targets from other players will no longer show in Spectator mode.
  • Team announcers no longer play for spectating players.
  • Many team messages were formatted so that the messages no longer refer to “friendly” and “enemy” teams; they now refer to “Diamond Sword” and “Blood Eagle” when appropriate.
  • Added more information panels for vehicles, objectives, flags, free cam, and camera bookmarks.
  • Fixed an issue where some of the spectator HUD elements could remain if exiting spectator mode.
  • When in free cam “ghost” mode, a reticule now displays. Clicking left mouse (default) over a player or vehicle within the reticule will set them to the current view target.
  • Toggling the scoreboard in spectator mode will now hide the spectator information panels.
  • While viewing a target, an attempt to move in a direction (default, W,A,S,D,Q,E) will unlock the spectator from the target and enter free cam “ghost” mode
  • Added a new controls screen. Toggle it on and off with Z (default).

Additional Items

  • Tweaks to skiing physics based on playtesting feedback.
  • Username and password are now remembered when selecting the ‘Remember Me’ checkbox at login. In addition, the last played class and gametype are saved.
  • Fixed an issue where the Field of View (FOV) would not reset back to the correct value after leaving a vehicle.
  • Significant updates to Bella Omega CTF. (Additional updates should be expected in future patches. Please report collision issues or other problems).
  • Drydock Night map has had some visual and shader performance improvements.
  • Fixed an issue where committing suicide after taking damage in TDM was not properly deducting points.
  • Reticule adjustments for rapid-fire projectile weapons.
  • A number of changes to backend server systems.

Known Issues

  • Stats for Kill Distance and Distance Traveled are not showing the correct values.
Last modified on Saturday, 24 December 2011 05:47
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