Kingdoms of Amalur: Reckoning is a new RPG that really implements the use of combos and learning what to do next is key to dominating your enemy. Check inside to get a closer look at the combat system.

Reckoning is a brand new type of game that has the feel of a RPG but allows you to change up the combinations of your attacks. In previous RPG's we see the same "hack and slash" animation with not a lot of combinations included in them, if you press a skill it performs it. With Reckoning on the other hand you can build up your combos to perform a huge combo or stop your combo and dodge/block. When I see this game it almost seems like it is a fighting game where you have to know when to perform a combo and when to block. Check out the video below as the team from Big Huge Games and 38 Studios give you a little more information on what to expect from Reckoning.
Kingdoms of Amalur: Reckoning is set to release on February 7th, 2012.
Last modified on Thursday, 22 December 2011 06:30