
Team communication is a hard skill to master because everyone has a different personality. That is why you always hear people say, “team with your friends or people you get along with outside of the game.” The reason this is so important is because if you team with someone you already get along with that “vibe” will automatically will transfer to your team chemistry. You will also be able to take constructive criticism without being offended, go over strategies with little conflicts, teamwork and team shooting will be like magic, the game will be 100 times more fun, and there are only positive things that can come from teaming with friends.
Call outs

One of the most important aspects of communication is understanding the call outs between teammates. If you call out an opponent without your team knowing where to look you might as well have not have called it out at all. It is important to have short yet descriptive call outs so that everyone on your team knows where to look. Here is an example of a bad call out: “There is a guy top center.” Here is what it should be: “Top center going P2.” Short call outs make it easy for your teammates to respond and if you call out where that opponent is going it will help your team predict the opposing team’s position at all times. Remember to speak loud and clear so your team can hear you and react accordingly.
Smack talk

Image courtesy of MLG
Communication isn’t only about talking to your teammates, it is also communicating to the other team that you are better than them. If you can get in the opponents head you will have the advantage as they will automatically have more pressure going heads up with you. Keep in mind that it is all in good fun so don’t take trash talk from other players personal and don’t make it personal for your opponent. Try not to curse because some leagues do not allow this behavior and it may result in a disqualification. Acceptable moderate trash talk: “WHAT ARE YOU DOING ‘insert name’?” “WOW ‘insert name’ YOU’RE SO BAD!” “WHAT’S A TRIPLE KILL?”
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Last modified on Thursday, 24 November 2011 09:24
